![]() ![]() ![]() Is there anything new that can be shared about the Fatal Frame movie? Is it still in development?įukaya: I can’t say anything concrete, but production is in progress. We hope everyone will pick up and enjoy this game and join us in getting everyone excited about the Fatal Frame series! If this new Fatal Frame release sells well, how significantly could that lead to the development of a brand-new entry in the franchise?įukaya: We can’t make any definite promises here, but if from the release of Mask of the Lunar Eclipse we find that many players are looking forward to more from the series, we may be able to meet that interest. There are some that fit the image of the main characters and others that will provide a different feel, so we hope players will enjoy all of them. How was it decided which new costumes to include?įukaya: We collected a wide range of ideas from within the team, selected the best ones, and then I, as the producer, made the final decision. For example, we dedicated a lot of resources to the game’s visuals. Since the title was originally released on Wii fifteen years ago, did the team encounter any challenges during development of the remaster?įukaya: Because of how much time has passed since the development of the original version, some parts of the game were not merely simply ported but required as much effort as if they were completely remade. For example, the motion control system is being used in the controls of the Camera Obscura. In fact, I feel that this was a good opportunity to improve the controls that didn’t quite match the game. How difficult was it to adapt the controls of this former Wii-exclusive for modern platforms? Are the Switch’s motion controls utilized as they were in the port of Fatal Frame: Maiden of Black Water?įukaya: Even though the original game was a Wii exclusive, it did not have many unique controls, so there were no major difficulties in this area. This is a negative point for horror, so we tried things such as adding distorted-like effects or make dust-like objects float in the air in order to bring the atmosphere to life. As for the environments, there is the problem where the improved graphics make everything “too visible”. Then, when we created the 3D models, we made adjustments from various angles and perspectives until we were satisfied with the results. This was to ensure that the personalities and characteristics of the main characters would not be lost while upgrading them to modern standards of quality. ![]() How did the team go about enhancing the graphics? What sort of new effects were added?įukaya: For the characters, we started by creating the image art once again. It must not have been an easy task to update the game’s visuals. I don’t think we can compare them, since each series has a different theme and theme-based fear in each of them. Some say it is more frightening because it is psychological, others say it is not. Fatal Frame: Mask of the Lunar Eclipse does not have the painful rituals of the other titles in the series but focuses on psychological horror. Shibata: I think this depends on the person. How scary do you think this Fatal Frame is compared to other entries in the franchise? ![]()
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